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What do you think?

I’ve played the game, and it has potential but there are a few things I suggest that can improve the game:

  • Try and reduce the size of the office. Make it maybe slightly smaller and more compact. It’s difficult to reach certain buttons, specifically the button to turn on the monitor, and allowing the player to reach every button without having to walk to it feels better to play.

  • You should add a map layout for the camera buttons, as well as a height adjuster so people who are sitting can reach the cameras.

  • Lighting and graphics can be improved. I recommend using baked indirect lighting and ambient occlusion. Tone down the bloom as it’s very blinding, and adjust your metallic and smoothness values, toning them down as a lot of objects look glossy which doesn’t look that good. 

  • You should adjust the camera positions so that you don’t see the ceiling of the rooms. The FOV should also be lowered for some of the cameras like the dining hall as to see the target area more clearly.

  • The performance is not that good. There is a lot of screen tearing when looking at the hands or during the game-over section. I recommend lowering the total tri count of your assets as well as relying less on realtime light and shadows.

  • There are a lot of bugs, mainly with the AI and cameras.

    • Getting a power-out won't stop the AI, and if you keep the camera on the left hall corner, the light would still show Freddy doing his power-out sequence. Bonne will also still appear at the door. I recommend having an object that blocks the corner hall lights, only being rendered by the player camera and not the hall cameras.

    • Also when Freddy enters the office to kill you, he teleports to the center of it but if you walk slightly away from that center, he won't kill you unless you walk into him.

how can I make a camera system like this in unity?

can you guys make this on quest

i am excited to see this game grow and evolve

This is a VR FNAF 1 recreation fangame using the Vintage Animatronic models from @Battington & @TheMediocreMakers . This has been in the process of development for several months now. If you wanna go support Battington with his work, you can subscribe to Battington's Patreon here: https://www.patreon.com/BattingtonCreates/posts

Or you can subscribe to his youtube channel here: https://www.youtube.com/@Battington/featured

Video Of Battington Explaining how the Patreon Rewards Work: https://youtu.be/qLfA-bsOChw

Go Get The Original Game:
https://store.steampowered.com/app/319510/Five_Nights_at_Freddys/

Minimum Specs (Desktop)

CPU: Ryzen 3 3200G
RAM: 8 GB DDR4
GPU: GTX 1050 Ti

Recommended Specs (Desktop)

CPU: Ryzen 3 3300X or better
RAM: 8 GB DDR4 or more
GPU: GTX 1650 or better

Minimum Specs (VR)

CPU: Ryzen 3 3300X
RAM: 8 GB DDR4
GPU: GTX 970

Recommended Specs (VR)

CPU: Ryzen 9 3900X or better
RAM: 16 GB DDR4 or more
GPU: GTX 1080

(These spec lists are just my best guess)

#horror #vr #fangame #survival #strategy #fnaf



teen
Mild Fantasy Violence
Mild Realistic Violence
Realistic Bloodshed
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VHS Tape number 5

Warning: this can be viewed as quite disturbing, this contains horrific imagery, horror elements, and death. Viewer discretion is advised!

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Update V. 2.7.7

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So unfortunately i havent been able to work much on this game, since i have been busy with school and stuff, fortunately after this friday, spring break will start and i will have a good amount of time to work on this game. Wanted to let y'all know.

If I ever get the opportunity, should I make a FNAF VR TTOVT 2 game?

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The Full Release Is Now Here!

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So I was doing some play testing yesterday, and i found quite a few bugs in the screen version of the game, these might take a few days to fix so yeah, i still have a few bugs to work out in the vr version.

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